AI can make mistakes

Lighting and Shading

Point Lights

Localized point of origin illumination for precise light interaction and dynamic environmental shadows.

Simulating localized, omnidirectional points of origin defines how SCORE XR illuminates intimate virtual environments. By radiating light rays uniformly in all directions from a single, defined coordinate, the engine mimics real-world light bulbs, flames, and localized glowing effects. This precise punctual light calculation ensures that local surfaces receive accurate brightness and shadow attenuation based on physical distance.

Physical Range Attenuation

Implements exact inverse-square light fall-off curves to calculate how point light intensity decreases over distance, ensuring realistic light decay for natural environments.

Cubemap Shadow Slicing

Bakes dynamic shadows in all directions by rendering depth values to a six-sided cubemap, maintaining crisp contact shadows behind local moving elements.

Interactive Light Placements

Allows point light sources to be attached to mobile elements like virtual torches or user hand controllers, translating spatial positions into real-time visual responses.

Localized spherical light emission provides intimate visual contrast and dynamic spatial focus. Optimizing shadow attenuation algorithms allows mobile devices to render numerous punctual lights simultaneously, maintaining interactive target framerates.

How does SCORE XR simulate localized light sources?

SCORE XR simulates localized light sources by radiating light rays uniformly in all directions from a single, defined coordinate, mimicking real-world light bulbs or flames.

Product

Point Lights

Localized point of origin illumination for precise light interaction and dynamic environmental shadows.

Point Lights