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Lighting and Shading

Spot Lights

Targeted illumination mechanisms for focused lighting control and dramatic spatial emphasis.

Focusing directional light beams with adjustable angular fall-offs defines the theatrical lighting precision of SCORE XR. By restricting light emission to a conical volume in space, the engine replicates projectors, streetlamps, and stage spotlights. This localized conical illumination allows creators to guide user attention through high-contrast highlights and targeted shading pools.

Double-Cone Inner/Outer Fall-Off

Computes smooth transition borders between inner and outer cone angles using cosine attenuation formulas, eliminating harsh edges for soft, natural light borders.

Focused Perspective Shadows

Generates high-resolution shadows inside the conical volume by utilizing a perspective projection matrix, focusing shadow maps specifically on the illuminated area.

Procedural Projection Masks

Enables light textures and color filters to be projected through the spot cone, allowing STD.DEV to simulate realistic stained-glass windows or theatrical gobos.

Restricting illumination to a defined conical volume directs the user's attention with theatrical intent. Adjusting perspective shadow maps and projection matrices ensures that spot highlights emphasize focal interaction areas with crisp resolution.

How does SCORE XR replicate projectors and stage spotlights?

SCORE XR replicates projectors and stage spotlights by focusing directional light beams with adjustable angular fall-offs and restricting light emission to a conical volume in space.

Product

Spot Lights

Targeted illumination mechanisms for focused lighting control and dramatic spatial emphasis.

Spot Lights