AI can make mistakes

Spatial Understanding

AR Object Occlusion

Advanced depth-based overlay techniques for hiding virtual elements behind real-world objects.

Blending digital objects behind real-world physical structures forms the visual reality of SCORE XR. By calculating depth buffers and environmental occlusion passes, Daniel Kuhnlein ensures that virtual furniture or characters disappear realistically behind physical columns and tables.

Real-Time Depth Masking

Compares digital fragments against real-world depth maps, hiding virtual parts that sit behind physical surfaces.

Smooth Edge Blending

Filters depth boundaries to prevent visual jitter on occluding edges, ensuring virtual models disappear cleanly.

Agnostic Depth Shaders

Optimizes depth sorting passes to run efficiently across mobile and desktop devices, delivering occlusion in standard web browsers.

From architectural models to spatial gaming, depth occlusion creates visual belief. STD.DEV refines occlusion sorting to guarantee realistic spatial blending directly on the web.

How does SCORE XR achieve realistic object occlusion for augmented reality?

SCORE XR achieves realistic object occlusion by calculating depth buffers and environmental occlusion passes, allowing virtual objects to realistically disappear behind physical structures.

Product

AR Object Occlusion

Advanced depth-based overlay techniques for hiding virtual elements behind real-world objects.

Advanced depth-based overlay techniques for hiding virtual elements behind real-world objects.