Spatial Understanding
Spatial Mapping
Real-time geometric environmental data integration for accurate physical object interaction.
Reconstructing physical rooms as three-dimensional coordinate meshes anchors the presence of SCORE XR. By compiling depth sensor data in real time, the engine maps physical walls, floors, and furniture. This enables virtual structures to align, slide, and react geometrically with physical spaces.
Live Geometry Mapping
Captures physical room coordinates, constructing a dynamic collision mesh that lets digital content interact with physical environments.
Cross-Reality Physics
Enables virtual elements to bounce off tables, slide down walls, and roll across floors by mapping physical mesh bounds.
Spatial Visual Blending
Hides digital objects behind physical columns or walls by calculating spatial boundaries, ensuring realistic depth perception.
From mapping layout plans to bouncing physics, spatial mapping grounds digital worlds. STD.DEV refines coordinate meshing shaders to deliver smooth, room-scale integration inside browser-based environments.
How does SCORE XR reconstruct physical rooms?
SCORE XR reconstructs physical rooms by compiling depth sensor data in real time to create three-dimensional coordinate meshes, mapping physical walls, floors, and furniture.
What functionality does live geometry mapping provide in SCORE XR?
How does Cross-Reality Physics enable virtual elements to interact with physical spaces?
What is the purpose of Spatial Visual Blending in SCORE XR?
What does STD.DEV do to enhance spatial mapping in browser-based environments?
What is the overall benefit of spatial mapping in SCORE XR?